Sorry, I actually wrote this up a while ago, just forgot to post it.
I did this for Knights of the Nine. Thought I’d do it again for Shivering Isles. The credits are much longer so the comments are a little less snarky (just a little bit).
Craig (Claff!!!!!!) ran the project during pre-production and most of production. Jeff stepped in later as another project started to require more of Craig’s time. You have Jeff to thank for downloadable content — he was the producer to bla– I mean, responsible for them.
Bruce has a beard.
I used to play all night poker sessions at Mark’s house. Then he had a baby. Bye bye all night poker.
Matt and I sat next to each other on a plane on our way out to GDC this year. We talked about how expensive houses are in the DC area.
Lead Character Artist
She rides horses.
Lead Level Designer
Michael E. Ryan
He is dead to me.
Quality Assurance Lead
His job is tough. He can’t just test something once. He’s gotta test everything across mutiple platforms with multiple configurations. No such thing as a simple piece of downloadable content.
Nathan X. McDyer
These guys lead our Guitar Hero prowess on the team. Along with Mike Dulany, too. I suck, btw.
Most of our programming staff worked on Shivering Isles here and there. I have nothing funny to write.
Um…running out of things to write, so many names. Steve is the lead programmer on Fallout. Jean is French. Orin’s last name is hard to say. Dave DiAngelo and Joel Dinolt are part of our awesome Hunt Valley office that totally kicked the PS3’s ass by getting Oblivion to run on it.
Erik J. Caponi
Jon Paul Duvall
I hear they all secretly hate Bruce and are plotting to oust him.
Like me, Adam has a bionic leg. He’s getting a pin taken out of his leg soon, I referred him to my ortho guy.
Daniel T. Lee
Ryan bought my TIVO from me when I upgraded to a Comcast HD DVR. Clara’s last name is now Struthers. Speaking of which, Grant did the awesome butterfly effect at the start of Shivering Isles.
Additional World Art
Is he still here?
Robert commutes like 5 hours a day. (I think I made this joke already with the Knights credits).
Jeff is still living the dream (Will I ever get tired of that joke? No way!). Joel is the level design lead for Fallout.
Character and Creature Art
Jonah likes to post crappy faux Fallout concepts online. Juan smokes a corn cob pipe (not making that up).
Additional Character and Creature Art
I was pleased the Hunger made an appearance in Shivering Isles. He’s my favorite Elder Scrolls creature.
Did I mention her concept of the Monk class is based on me?Seriously. Me.
Sound Design & Voice Direction
We have our on recording studio in the office now. It rules.
Our QA dept is huge. Hence why it takes me forever to get food if I go to the cafeteria at noon. Fred made the Fallout valentine.
Additional Quality Assurance
Ken Mackel III
Try saying Viacheslav Erofeev three times fast. I lost a crown that way.
LOVE the voice of Haskill — Jeff Baker did a fantastic job. It was great having him back from Morrowind. I felt bad we weren’t able to get him a part in Oblivion.
Absolute Pitch Studios, Bethesda, MD
Philia Studios, Oxfordshire, UK
We had to use Philia Studios to record Catherine Flye, the Imperial Female, as she was working in the UK at the time.
I did not spend a lot of time on the day to day production; I mostly just bugged the shit out of Jeff, Craig and all the leads. For what its worth, I was the one who uploaded the actual files to Xbox Live and handed over the PC gold masters to the Fedex guy.
His office is next to mine. I hear the Notre Dame fight song all day long. I fear for my life.